This section covers all relevant game development work experience I've had so far.
Game dev, VR/AR, and video editing for clients. I build systems, create content, and help bring ideas to life.
Client and personal games built in Unity. Including Aisle Survive, shipped to Steam Early Access May 2026.
Immersive XR experiences built for clients, including a VR medical training simulation for NHS clinicians.
Professional video editing and content creation for clients and personal projects.




I worked on VFX, VR projects, AR projects, Unity courseware projects, and team bootcamps. It was a chance to combine technical and creative work in a professional environment.
This was a very interesting and unique project, I worked with my first client to create a VR anxiety relaxation game where there would be a murmuration VFX display that would react and change based on your heart rate and heart activities. I worked with someone from the company HeartMath who provided the Inner Balance Coherence Plus to provide reading I could take and use for the VFX. Unfortunately this project folded quite early on, but I was able to use some of the cool take and help bring the early stages of this idea to life.
This event took place inside a swimming pool! An abandoned swimming baths turned creative space. We explored the world of 3D scanning and printing. I helped the BOM CTO present this technology to students!
I worked on VFX within Unity. It was my main focus while on this placement. I was given access to lots of learning material to go through and learn all aspects on VFX. It was a massive step up from the basic Unity particle system, it really opened my eyes to the possibilities of in game effects.
I worked through some Unity Associate courseware in order to take the test and earn the qualification. Although I completed and studied for the exam, my time at the placement came to an end and I could not get the funding to take the exam. However, this really helped me learn some valuable things.
At these bootcamps I got to help teach others Unreal Engine 5, and Blender to create 3D environments or games to then show to industry people at a locally hosted event. I got to attend these events, meet great people and see people grow on their journey!