Games

View All Games on Itch.io

Treat Time! 2025

This is my first mobile game. You can currently play it on itch.io via Chrome. I tested on Google Play but a few bugs delayed release — valuable experience.

What I Learned

  • Keeping code organised is crucial for long-term projects.
  • Understanding player psychology and flow — good difficulty curve, clear goals, responsive feedback.

Key Takeaway

Mobile games suit my style: simple, addictive, and coherent. Functionality and fun matter most.

Play on Itch.io

My Game Audio Project 2025

I worked in a group of four to recreate and extend the audio for an existing game. The result added a necessary layer of polish.

What I Learned

  • Game audio adds another layer that can transform a basic prototype into something memorable.

Key Takeaway

Never leave audio until the end. Or you'll miss the chance to elevate your game's experience.

Play on Itch.io

Space Man Game 2022 (Unreal Engine)

I explored UE4/5, Blueprints, and 3D modelling (Maya & Blender). A useful learning experience exploring a new game engine!

What I Learned

  • How to use blueprints to program game mechanics and features.
  • How to navigate my way around a new game engine.

Key Takeaway

Opened my eyes to new graphical capabilities and a new way of programming!

Play on Itch.io

PS4 Console Game

Check Out My TikTok Video

See the PS4 console game development and 3D level design in action!

Watch on TikTok

A console game developed for PlayStation 4. This project showcased my ability to work with console platforms and optimize gameplay for a controller-based experience.

What I Learned

  • Developing for console platforms and controller input systems.
  • Optimizing game performance for specific hardware constraints.
  • Creating engaging gameplay tailored for console audiences.

Key Takeaway

Console development requires different thinking around performance, controls, and user experience compared to mobile or PC platforms.

Game Jams

Here are some of my game jam projects. I love participating in Game Jam events to push my skills and create innovative games under tight deadlines.

Global Game Jam 2026

The latest Global Game Jam! Another amazing 48-hour event creating something incredible with talented developers from around the world.

What I Learned

  • Continued growth in rapid prototyping and creative problem-solving.
  • Valuable networking and collaboration.
  • Got to experiment with the sprite mask again!

Key Takeaway

Game jams are where innovation happens. I'm always excited to see what ideas emerge from these events! I also had great fun researching and looking at inspiration from masquerade balls and the idea of hidden identities, which led to the sprite mask mechanic in my game.

Play on Itch.io

Global Game Jam 2023

Another year, another 48-hour challenge! Excited to participate and create something amazing with the global game jam community.

What I Learned

  • Building on previous jam experience to create even better games.
  • Improving workflow and efficiency.
  • Worked on a cool grid system for movement mechanics.

Key Takeaway

Each jam teaches me something new. The community is incredible and the energy is unmatched.

Play on Itch.io

Global Game Jam 2022

48-hour game jam event where I collaborated with other developers to create a complete game from scratch.

What I Learned

  • Rapid prototyping and iterative design under time pressure.
  • Team collaboration and effective communication during crunch.

Key Takeaway

This game won best mechanics award, for its use of the sprite mask which matched the theme well!

Play on Itch.io

GMTK Game Jam 2022

An exciting 48-hour game jam hosted by Game Maker's Toolkit, bringing together developers to create games around a challenging theme.

What I Learned

  • Adapting quickly to unexpected technical challenges.
  • Balancing feature scope with time constraints. As I only used half of the time limit, I had to prioritize features effectively.

Key Takeaway

GMTK's focus on game design and mechanics pushed me to think critically about what makes a game fun.

Play on Itch.io

Brackeys Game Jam 2022

A fast-paced 48-hour game hosted by Brackeys! a legend in the game dev community.

What I Learned

  • First time rapid prototyping in extreme time pressure.
  • Fast art work flow using procreate.

Key Takeaway

You can always find game jams to compete in that are not just in your local community!

Play on Itch.io

Game Development & Technical Projects

Academic and technical projects exploring serious game development, graphics programming, and engine architecture.

VR Ward Project - Final Year Project

I explored VR development further and also a whole new industry — the medical sector. The simulation helps students train in ward environments by diagnosing patients with different conditions.

What I Learned

  • Optimizing VR experiences for hardware and user comfort.
  • Designing interactive simulations in Unity.
  • Integrating external datasets into gameplay systems.

Key Takeaway

Building for real-world impact requires a different mindset. Working with healthcare professionals taught me that accessibility and educational value must guide every decision, opening my eyes to the transformative potential of games beyond entertainment.

Play on Itch.io
VR Ward Overview

Project Overview

This project aimed to create an interactive simulation to help medical students train for ward environments. The simulation works by maintaining a database of patients, each with different medical information and conditions. They are placed in beds throughout the ward, and the user's objective is to walk around and diagnose each patient based on the clinical information provided.

Current Development

The interactivity systems are currently a work in progress and are being actively developed by other students. A key feature I designed is the ability for doctors to add new medical conditions into the database via their computer, allowing the project to scale and remain relevant for extended educational use.

VR Ward Walkthrough
VR Ward Collaboration

Collaboration & Support

This project was made possible through collaboration with several key partners. The Henderson Fund provided crucial funding after I won their pitching competition. Sandwell Hospital and the University supplied essential medical information and expertise, ensuring clinical relevance and accuracy.

Graphics Experimentation

I explored shaders and different rendering techniques such as ray tracing and path tracing. To learn more about how game engines render images and objects.

What I Learned

  • What rendering techniques are available and how they impact visuals.
  • More practice with C++ and graphics programming.

Key Takeaways

Balancing visuals and performance is key. Understanding the underlying mechanics of rendering helps me make informed decisions in my game projects.

C++ Game Project

A solo project to create a small desktop game entirely in C++, focusing on memory management, performance, and architecture.

What I Learned

  • Memory and resource management in C++.
  • Building a game loop and core engine systems from scratch.

Key Takeaways

Understanding low-level mechanics strengthens overall development skills. C++ allows full control but requires discipline and planning.

YouTube

YouTube is a great way to see who I am as a person and visually explore what I've created. I post a mix of game development tutorials, project development logs and topic videos.

YouTube is something I'm very passionate about and I love documenting my journey through game development!

Work Experience

This section covers all relevant game development work experience I've had so far.

Birmingham Open Media - 2023

I worked on VFX, VR projects, AR projects, Unity courseware projects, and team bootcamps. It was a chance to combine technical and creative work in a professional environment.

What I Learned

  • How to collaborate with a multidisciplinary team (artists, developers and community managers).
  • Practice VFX skills!
  • Improved Unity workflow under real project deadlines.

Key Takeaways

Collaboration and community is the key to growth, not only as a person but as a developer. I improved communication and teaching skills. Professional projects prepared me for freelance and studio work, gaining an insight into finances and studio workflow.

Heartbond VR Project

This was a very interesting and unique project, I worked with my first client to create a VR anxiety relaxation game where there would be a murmuration VFX display that would react and change based on your heart rate and heart activities. I worked with someone from the company HeartMath who provided the Inner Balance Coherence Plus to provide reading I could take and use for the VFX. Unfortunately this project folded quite early on, but I was able to use some of the cool take and help bring the early stages of this idea to life.

Baths Workshop Event - 3D Scanning and Printing

This event took place inside a swimming pool! An abandoned swimming baths turned creative space. We explored the world of 3D scanning and printing. I helped the BOM CTO present this technology to students!

VFX Showcase

I worked on VFX within Unity. It was my main focus while on this placement. I was given access to lots of learning material to go through and learn all aspects on VFX. It was a massive step up from the basic Unity particle system, it really opened my eyes to the possibilities of in game effects.

Unity Courseware Work

I worked through some Unity Associate courseware in order to take the test and earn the qualification. Although I completed and studied for the exam, my time at the placement came to an end and I could not get the funding to take the exam. However, this really helped me learn some valuable things.

Unreal Engine BootCamps

At these bootcamps I got to help teach others Unreal Engine 5, and Blender to create 3D environments or games to then show to industry people at a locally hosted event. I got to attend these events, meet great people and see people grow on their journey!

VR Hospital Microplacement - 2024

VR Hospital Microplacement

Before my Final year project at Uni, I spent the previous summer working with the Uni to build, fix and expand upon an existing VR project. It was a project that I would later change and take forward for my Final Year Project.

What I Learned

  • Building upon existing codebases and understanding project structure.
  • Iterative development and continuous improvement.

Key Takeaway

This experience set the foundation for my final year project, showing the importance of practical summer placements in academic growth.

Video Editing - 2025

Recorded tutorials for my uni for new students.

What I Learned

  • Teaching complex concepts through clear video demonstrations.
  • The importance of quality educational content.

Key Takeaway

Creating educational videos helped me solidify my knowledge while helping others learn.

Freelance Game Developer - Current

Working on a freelance game project. Current Job. Progress update soon to come!

Current Focus

  • Building game systems and mechanics.
  • Client communication and project management.

Key Takeaway

Freelance work provides valuable experience in independent development and direct client interaction.

Awards and Events

A collection of awards, recognitions, and notable events that have been significant milestones in my game development journey.

Graduation! 🎓

Celebrating the completion of my degree in Game Development at Birmingham City University. A significant milestone marking the end of an incredible educational journey and the beginning of my professional career.

What This Means

  • Successfully completed a comprehensive game development degree.
  • Developed portfolio of professional-quality projects.
  • Ready to pursue opportunities in the game development industry.

Key Takeaway

Graduation represents not an end, but a beginning—ready to apply all I've learned to create amazing games in the industry.

BCU Awards

Recognition and awards received from Birmingham City University for business and entrepreneurial achievements in the game development.

Recognition Received

  • Acknowledged for going outside the box with creating a YouTube channel.
  • Recognized contributions to university projects and community.

Key Takeaway

These awards validate the hard work and dedication invested in my studies and projects throughout my time at BCU.

Hatchery Program Award!

Selected for and completed the Hatchery Program, a bootcamp on how to create and run a business.

Program Highlights

  • Intensive training and mentorship from industry professionals.
  • Access to a fresh new business course.
  • Networking with peers and like minded people.

Key Takeaway

This program provided invaluable insight into business.

BCU Showcases & Games Academy Opening!

Featured in the BCU Showcase event celebrating the launch of the new Games Academy. This was an opportunity to present my work to industry professionals, academics, and fellow students.

Event Experience

  • Presented portfolio projects to industry professionals.
  • Made valuable connections with peers and industry mentors.

Key Takeaway

Showcasing work in a professional setting provided confidence and valuable feedback for future development endeavors.

Preview