This is my first mobile game. You can currently play it on itch.io via Chrome. I tested on Google Play but a few bugs delayed release — valuable experience.
I worked in a group of four to recreate and extend the audio for an existing game. The result added a necessary layer of polish.
I explored UE4/5, Blueprints, and 3D modelling (Maya & Blender). A useful learning experience exploring a new game engine!
See the PS4 console game development and 3D level design in action!
Watch on TikTokA console game developed for PlayStation 4. This project showcased my ability to work with console platforms and optimize gameplay for a controller-based experience.
Here are some of my game jam projects. I love participating in Game Jam events to push my skills and create innovative games under tight deadlines.
The latest Global Game Jam! Another amazing 48-hour event creating something incredible with talented developers from around the world.
Another year, another 48-hour challenge! Excited to participate and create something amazing with the global game jam community.
48-hour game jam event where I collaborated with other developers to create a complete game from scratch.
An exciting 48-hour game jam hosted by Game Maker's Toolkit, bringing together developers to create games around a challenging theme.
A fast-paced 48-hour game hosted by Brackeys! a legend in the game dev community.
Academic and technical projects exploring serious game development, graphics programming, and engine architecture.
I explored VR development further and also a whole new industry — the medical sector. The simulation helps students train in ward environments by diagnosing patients with different conditions.
This project aimed to create an interactive simulation to help medical students train for ward environments. The simulation works by maintaining a database of patients, each with different medical information and conditions. They are placed in beds throughout the ward, and the user's objective is to walk around and diagnose each patient based on the clinical information provided.
The interactivity systems are currently a work in progress and are being actively developed by other students. A key feature I designed is the ability for doctors to add new medical conditions into the database via their computer, allowing the project to scale and remain relevant for extended educational use.
This project was made possible through collaboration with several key partners. The Henderson Fund provided crucial funding after I won their pitching competition. Sandwell Hospital and the University supplied essential medical information and expertise, ensuring clinical relevance and accuracy.
I explored shaders and different rendering techniques such as ray tracing and path tracing. To learn more about how game engines render images and objects.
A solo project to create a small desktop game entirely in C++, focusing on memory management, performance, and architecture.
YouTube is a great way to see who I am as a person and visually explore what I've created. I post a mix of game development tutorials, project development logs and topic videos.
YouTube is something I'm very passionate about and I love documenting my journey through game development!
An AI project where I used machine learning to train a dog to herd sheep into a pen.
My most popular video: how to import and get your 2D character game engine ready.
My experience running a practice games studio at university — team roles, management and lessons learned.
This section covers all relevant game development work experience I've had so far.




I worked on VFX, VR projects, AR projects, Unity courseware projects, and team bootcamps. It was a chance to combine technical and creative work in a professional environment.
This was a very interesting and unique project, I worked with my first client to create a VR anxiety relaxation game where there would be a murmuration VFX display that would react and change based on your heart rate and heart activities. I worked with someone from the company HeartMath who provided the Inner Balance Coherence Plus to provide reading I could take and use for the VFX. Unfortunately this project folded quite early on, but I was able to use some of the cool take and help bring the early stages of this idea to life.
This event took place inside a swimming pool! An abandoned swimming baths turned creative space. We explored the world of 3D scanning and printing. I helped the BOM CTO present this technology to students!
I worked on VFX within Unity. It was my main focus while on this placement. I was given access to lots of learning material to go through and learn all aspects on VFX. It was a massive step up from the basic Unity particle system, it really opened my eyes to the possibilities of in game effects.
I worked through some Unity Associate courseware in order to take the test and earn the qualification. Although I completed and studied for the exam, my time at the placement came to an end and I could not get the funding to take the exam. However, this really helped me learn some valuable things.
At these bootcamps I got to help teach others Unreal Engine 5, and Blender to create 3D environments or games to then show to industry people at a locally hosted event. I got to attend these events, meet great people and see people grow on their journey!
Before my Final year project at Uni, I spent the previous summer working with the Uni to build, fix and expand upon an existing VR project. It was a project that I would later change and take forward for my Final Year Project.
Recorded tutorials for my uni for new students.
Working on a freelance game project. Current Job. Progress update soon to come!
A collection of awards, recognitions, and notable events that have been significant milestones in my game development journey.




Celebrating the completion of my degree in Game Development at Birmingham City University. A significant milestone marking the end of an incredible educational journey and the beginning of my professional career.


Recognition and awards received from Birmingham City University for business and entrepreneurial achievements in the game development.


Selected for and completed the Hatchery Program, a bootcamp on how to create and run a business.
Featured in the BCU Showcase event celebrating the launch of the new Games Academy. This was an opportunity to present my work to industry professionals, academics, and fellow students.