Game Development Services

Unity specialist helping studios and individuals build, fix and polish Unity projects: games, simulations, tools and quick prototypes.

What I Can Do

From single systems to full games. Here's where I can help.

Full Game Development

From concept and system design through to shipping. Complete Unity games built for PC, mobile, or console, with mechanics designed to work and keep players engaged.

Bug Fixing & Debugging

Fix broken systems, weird Unity issues, or things that "should be working but aren't."

Prototyping

Turn your idea into a playable prototype fast so you can test, validate, and iterate.

Performance & Optimisation

Improve frame rate, reduce build size, and optimise for your target platform: PC, mobile, or XR.

VR & AR Development

XR interactions, immersive environments, and player setups across OpenXR, Meta Quest, and mixed reality platforms.

2D Art & Visual Assets

UI design, sprites, concept art and in-game visuals. I can handle the look of your game as well as the code behind it.

What I've Built

VR Medical Training Screenshot VR / XR

VR Medical Training Simulation

Built modular systems for patients, illnesses, and interactions in a VR environment for medical training. Worked closely with NHS clinicians to deliver a real-world solution.

BOM Birmingham Open Media Screenshot Industry XP

BOM (Birmingham Open Media)

Worked with small companies and individuals on VR experiences and VFX projects. Real briefs, real deadlines, real output.

Why Trust Me?

"As both an intern and a final-year project student, Jack worked closely with me and NHS clinicians to expand our provision of medical training simulations. He successfully rose to the technical challenge of developing a centralised, web-based virtual reality hospital ward, while also gaining a strong understanding of the underlying clinical concepts."

· Dr Andrew Wilson

SFHEA, MIEE, MBCS

"I'm currently working on a game with Jack and it's going great. He's a really good communicator, keeps me up to date with progress, and is very flexible. He's building the game in Unity and knows what he's doing. Would recommend."

· Alex Skerratt

Skerratt Studios

How I Work

I keep things simple and clear:

1

You Send Your Idea

Tell me what you're building or what problem you need solved.

2

I Break It Down

I explain how I'd approach it and what's realistic.

3

We Agree on Scope

We set a clear scope and timeline before anything starts.

4

I Build & Update You

You receive builds and updates as development progresses.

No confusion, no disappearing. Just steady progress.

Pricing

Pricing depends on the project scope, but here's what to expect:

If you're unsure, just message me and I'll help you figure it out.

Get In Touch