Unity specialist helping studios and individuals build, fix and polish Unity projects: games, simulations, tools and quick prototypes.
From single systems to full games. Here's where I can help.
From concept and system design through to shipping. Complete Unity games built for PC, mobile, or console, with mechanics designed to work and keep players engaged.
Fix broken systems, weird Unity issues, or things that "should be working but aren't."
Turn your idea into a playable prototype fast so you can test, validate, and iterate.
Improve frame rate, reduce build size, and optimise for your target platform: PC, mobile, or XR.
XR interactions, immersive environments, and player setups across OpenXR, Meta Quest, and mixed reality platforms.
UI design, sprites, concept art and in-game visuals. I can handle the look of your game as well as the code behind it.
Live on Steam
Took this roguelike shop management game from prototype to Steam release as main developer for Skerratt Studios. Designed core systems, balanced gameplay, and shipped to Early Access in May 2026.
VR / XR
Built modular systems for patients, illnesses, and interactions in a VR environment for medical training. Worked closely with NHS clinicians to deliver a real-world solution.
Industry XP
Worked with small companies and individuals on VR experiences and VFX projects. Real briefs, real deadlines, real output.
"As both an intern and a final-year project student, Jack worked closely with me and NHS clinicians to expand our provision of medical training simulations. He successfully rose to the technical challenge of developing a centralised, web-based virtual reality hospital ward, while also gaining a strong understanding of the underlying clinical concepts."
SFHEA, MIEE, MBCS
"I'm currently working on a game with Jack and it's going great. He's a really good communicator, keeps me up to date with progress, and is very flexible. He's building the game in Unity and knows what he's doing. Would recommend."
Skerratt Studios
I keep things simple and clear:
Tell me what you're building or what problem you need solved.
I explain how I'd approach it and what's realistic.
We set a clear scope and timeline before anything starts.
You receive builds and updates as development progresses.
No confusion, no disappearing. Just steady progress.
Pricing depends on the project scope, but here's what to expect:
If you're unsure, just message me and I'll help you figure it out.